![]() * All 8-bit blend modes clamp colors to a maximum value of 1.0. Your Layers Palette should look something like the one below. Set the Opacity (top right of the Layers Palette) to 35. Change the Blend Mode (drop down menu on the top left side of the Layers Palette) to Overlay. Spotlightis applied to pixels where the FG is dark and Screen is applied to pixels where the FG is bright. Fill this Layer with a faded out yellow color using the Paint Bucket Tool (Shift G). Same as Spotlight, but additionally brightens the BG.ĭarker pixels become darker where the BG is dark and brighter pixels become brighter where the BG is bright.ĭarker pixels become darker where the FG is dark and brighter pixels become brighter where the FG is bright. Same as Multiply, but with twice the brightness. Same as Color Dodge but with less contrast. The color of the FG is applied to lighter pixels in the BG. Īdds the FG to the BG and for each color component returns a value of 255 if the result is 255 or greater, or returns 0 if the result is less than 255. Uses the value from the FG, while the hue and saturation are taken from the BG. Uses the hue and saturation from the FG, while the value is taken from the BG. Uses the saturation from the FG, while the value and hue are taken from the BG. Select a material to Use as Replacement for any other material in the scene. The Select Objects in Scene option allows selection and multi-selection of components and groups in the viewport. Use the Apply To Layer and select any layer to apply the material. Uses the hue from the FG, while the value and saturation are taken from the BG. You can apply the material to the currently selected object or to a layer. Same as Difference but with less contrast. If the FG color is lighter than mid-gray, BG colors darker than the FG color are replaced and vice versa.Ĭompares the pixels in the BG and FG and subtracts the darker pixels from the brighter ones. ![]() Replaces the BG colors depending on the brightness of the FG color. Same as Color Burn but with less contrast.Ĭompares the FG to the BG and takes the lighter of the two. The color of the FG is applied to darker pixels in the BG. The average of the current layer ( FG) and the result from the layers below it ( BG).ĭivides the pixel values of the FG by the BG.Ĭompares the FG to the BG and takes the darker pixel values of the two. This is the default.īlends the FG based on the alpha values of the BG. Displays the current layer ( FG) on top of all layers ( BG) without blending.
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